![]() ![]() So I choose 'paint directly over UV'ed model' (or 'per pixel painting'). Then: the manual (and the opening dialog) states that microvertex painting is for high levels of 'actual' displacement and per pixel painting is for painting textures on UV'ed models. Now it's just adding to my newbie confusion instead of offering a quick way of starting with the software. Although these may be accurate descriptions, I really think above the description it should read what it describes. The opening dialog calls per pixel painting 'paint directly over UV'ed model' and microvertex painting 'paint over the model with deep displacement'. It's not intended as bashing, I honestly think there is a need for improvement:įirst off, there is a difference in terminology between the manual, the opening dialog and the rest of the program. I've actually had to re-read your answer several times and go through all the options to figure out what's confusing. I think there's something confusing here (as a new user). That would cause problems if I were to generate UV's in 3DC and export the mesh - it would be a higher density mesh than what came in.Ĭan someone point me to the right way of doing this? Also, this looks like hard-dividing (actually adding polygons) as opposed to viewport-time. It gives a good result but is it adjustable on an already imported object? Now I have to 'replace mesh' with same and enter higher number. The other thing that might be it is in the import dialog I can enter number of subdivisions there. ![]() In the manual there is nothing on this, and I don't see anything useful happening to my model either when I raise the number. What I can find is view>adjust subpatching. Where in 3DC do I adjust that? The manual doesn't say. ![]() The manual talks about three different types of resolution and it looks like 'viewport resolution' would be the one I'm looking for. Where do I set subd-level for my object that I imported into the paint room? I'm just starting again with 3DC after not having used it since beginning of V3 and am confused at something seemingly simple: ![]()
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